“Please Leave” Game Treatment
Meghan Rennie
Media Type: Game Design
Course: NMED 3420: Narrative for New Media
Instructor: Bob Cousins
I don’t have a lot of gaming experience, so it was quite the endeavour to conceptualize a game from the ground up and write a treatment for it. All in all, I don’t think it was too shabby, and apparently others agree since it’s being displayed here.
I love horror/supernatural tropes but am not interested in scary storylines or combative gameplay. Instead, I imagined a game wherein the goal was not to defeat enemies in battle, but to neutralize them by helping solve their problems. Ghosts are people, too, you know! They all deserve a little compassion.