A physics based 2D visual simulation programmed in a Rube Goldberg fashion.
BEETS is an ultra realistic interactive experience based on the complex scientific process that is the refinement of sugar from sugar beets. Created in GameMaker Studio 1.4x and image processing and animation in Aseprite. An intersection of programming and frame by frame animation.
Programming/Animation/Art: Matthew Blair.
Animation/Art/Sound/Music: Scott Kerslake.