Tenebrae Fiant (Latin for let there be darkness) is an alternate-reality game (ARG) based on University of Lethbridge history. It consists of an on-campus scavenger hunt, online puzzles that draw from the institution’s archival materials, and an overarching mystery narrative. In the latter, a nebulous, malignant force conspires to destroy the university; the player must heed the cryptic messages of an unknown narrator to find out why the institution is being targeted and how to save it. Otherwise, everyone is doomed, and UHall will collapse into the Oldman River!
Tenebrae Fiant contends with curiosities from the past and concerns for the future, educating people about the university’s history and engaging them with current elements of campus. It’s also just meant to be fun—something that often goes undervalued. By generating increased awareness of and interest in the University of Lethbridge’s history, it seeks to galvanize people’s overall sense of community and ownership of their institution.
Connection to the University
“I have a confusing relationship with this institution. As a Shining Student, I’ve been a literal poster child used to recruit prospective students; during the 2022 University of Lethbridge Faculty Association strike, I was part of the student solidarity movement and appeared (albeit briefly) on the news to voice my support for faculty. Shortly afterward, I was hired by the university to conduct marketing research on how to better appeal to future students. I love this institution and I hate it. I will fight for it and I will fight against it. I care about it deeply, immensely, and feel somewhat alone in my position. I don’t feel connected to the campus, and to the rest of the student body, the way I could be. The absolute dream would be for this project to make others care more—for this place, and its people.” – Meghan Rennie
Advanced Studio Exhibition
The New Media Advanced Studio end-of-semester exhibition featured a behind-the-scenes look into the creation of the project. The installation included a giant “conspiracy wall” showcasing the ideation process, a pile of abandoned/rejected concepts, and a slideshow showcasing an inner monologue explaining the project’s intentions. There were also sample puzzles for attendees to try.